var AAIntervalAction = require("./Animation/AAIntervalAction");

exports.Animation = {
	AAActionManager: require("./Animation/AAActionManager").AAActionManager,
	AANode: require("./Animation/AANode").AANode,
	AASprite: require("./Animation/AASprite").AASprite,
	AAIntervalAction: AAIntervalAction,
	AAMoveTo:AAIntervalAction.AAMoveTo,
	AAMoveBy:AAIntervalAction.AAMoveBy,
	AAFadeTo:AAIntervalAction.AAFadeTo,
	AAFadeIn:AAIntervalAction.AAFadeIn,
	AAFadeOut:AAIntervalAction.AAFadeOut,
	AADelayTime:AAIntervalAction.AADelayTime,
	AAEaseIn:AAIntervalAction.AAEaseIn,
	AAEaseOut:AAIntervalAction.AAEaseOut,
	AAEaseInOut:AAIntervalAction.AAEaseInOut,
	AARepeat:AAIntervalAction.AARepeat,
	AARepeatForever:AAIntervalAction.AARepeatForever,
	AARotateTo:AAIntervalAction.AARotateTo,
	AARotateBy:AAIntervalAction.AARotateBy,
	AAScaleTo:AAIntervalAction.AAScaleTo,
	AAScaleBy:AAIntervalAction.AAScaleBy,
	AASequence:AAIntervalAction.AASequence,
	AACallFuncND:AAIntervalAction.AACallFuncND,
	AABezier:AAIntervalAction.AABezier,
	AABezierBy:AAIntervalAction.AABezierBy,
	AABezierTo:AAIntervalAction.AABezierTo,
	AASpawn:AAIntervalAction.AASpawn,
	AACallbackAction:AAIntervalAction.AACallbackAction,
	AACallbackActionQueue:AAIntervalAction.AACallbackActionQueue
};